Dave's design blog
Monday, December 10, 2012
Friday, November 30, 2012
My Game Company
My company is called Asylum Games. It is a game design company. It will be focused on creating psychological horror survival and adventure games. It will be targeted at the biggest age bracket in the game industry at this time. This is males in their 30’s. Its goal will be to create the best games in its focused genres. It will also have side projects of creating mmos that will fall in the psychological game type. We as a company will try to create the scariest and most mind boggling games. Our games will try to make the players think either their characters are losing their minds or they are.
Our marketing strategy will be to create ads of trailers and teasers mainly for online audiences and some TV commercials. Trailers and teasers for the online audiences will mainly be some of the scariest and disturbing content in the games game-play and cut-scenes. Plus, there will be some downloadable demos and interactive ads. The TV ads will be of course not nearly as dramatic and scary as the online ads. This will be make it viewable to for all audiences, because you must meet tv guidelines to have your ads played at the peak daytime viewing hours. With these marketing strategies I believe my company can make it big and beat all other game companies in sales.
My company is called Asylum Games. It is a game design company. It will be focused on creating psychological horror survival and adventure games. It will be targeted at the biggest age bracket in the game industry at this time. This is males in their 30’s. Its goal will be to create the best games in its focused genres. It will also have side projects of creating mmos that will fall in the psychological game type. We as a company will try to create the scariest and most mind boggling games. Our games will try to make the players think either their characters are losing their minds or they are.
Our marketing strategy will be to create ads of trailers and teasers mainly for online audiences and some TV commercials. Trailers and teasers for the online audiences will mainly be some of the scariest and disturbing content in the games game-play and cut-scenes. Plus, there will be some downloadable demos and interactive ads. The TV ads will be of course not nearly as dramatic and scary as the online ads. This will be make it viewable to for all audiences, because you must meet tv guidelines to have your ads played at the peak daytime viewing hours. With these marketing strategies I believe my company can make it big and beat all other game companies in sales.
Friday, November 16, 2012
opps
I realized I uploaded the version before the finished product.
Then here was my other completed version of this logo. they are pretty similar. Time didn't allow me to make the other logo I wanted to make. I would have been a very time consuming MTV logo.
Then here was my other completed version of this logo. they are pretty similar. Time didn't allow me to make the other logo I wanted to make. I would have been a very time consuming MTV logo.
Tuesday, October 30, 2012
This logo to me would have made more sense if there was a cliff involved. Really it is just a cloths hanger. Maybe it is just me but I don't get it one bit. Maybe be I am looking to far into it. I don't know. If this is suppose to invoke some sort of response i don't get it. I just don't get it.
Well time to correct myself. After looking at the image again I noticed that there IS a cliff in the hanger.... opps I am blind.
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